Daniel Thiger
Freelance artist with over 15 years of experience in the game industry at Dice and Bungie, Daniel specializes in material, texture, and asset creation. He is passionate about anything procedural, and spends most of his spare time experimenting in Substance Designer..
You can take a walk down the street or you can go out in nature, inspiration is everywhere. I felt myself enjoy is taking a look at material or the photograph on material and try to note how a Substance Designer will make up this.
How do you find your inspiration or idea?
I think as an artist, inspiration is everywhere. You can take a walk down the street or you can go out in nature, you can watch TV or movies, inspiration is everywhere. I felt myself enjoy is to look at material or the photograph on material and try to, like, which notes in Substance Designer make up this and try to make this with few notes as possible.
Lots of your works come from rocks, waters of leaves, what’s the most challenging material for you?
I think when I start making materials, I look in my past career and you know, working in games, we need a lot of rocks, cliffs, and dirt and plants so those are the stuffs that on my portfolio. I’ve been trying to explore as much as possible that can I find a new workflow how to create these, and probably a lot of people struggle with certain kind of material but for rocks or something like I don’t struggle with that anymore cuz I have done so many aspirations, probably the stuff that I have the hardest time is something that I haven’t tried so much before.